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games with a lush, green open world to explore
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roaming hyrule in breath of the wild & tears of the kingdom was one of my favourite things to do in any game, ever. the world felt so serene but also full of life in pockets. everything else about the two was amazing as well, but the greenery, the fields, the environments captured me most. so any focus on combat & such, while nice, is unimportant & merely a bonus. i want something that has a similar feeling. it doesnt need to be a sprawling open world either, just something genuinely explorable (i would also settle for open-level as opposed to open world). also, not interested in gacha games, so you can rule out genshin/etc. anyway, bonus points if theres foraging or similar activities!
some games ive played/im already aware of that often get suggested:
- elden ring
- rdr2
- elder scrolls in general
- immortals fenyx rising
- horizon zero dawn
- the witcher
- pokemon legends arceus
- death stranding
- shadow of the colossus
thank you for any suggestions!!
Top Comment: Ghost of tsushima has a beautiful open world to explore.
Looking for GREEN
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Hey all,
I have a weird request - can someone recommend me some cozy, chill, beautiful games that are filled with green (on Steam)? Fields, trees, gardens, etc. Obviously, many cozy games would fit this criteria, but I'm looking for something that's especially pleasing to the eye. Bonus points for having a good sense of progression and interactive gameplay.
EDIT: Also would appreciate it if the game had good lighting effects from sunlight
Thank you!
Top Comment: I don't know if Botany Manor counts as cozy, but it is cute! It is a puzzle game but as far as I saw there's no time limits or stressful elements. You do get to grow some plants after finding clues on the best way to grow them. I played it on Xbox game pass, so definitely worth checking out if you have that!
Fields of Green: More than just a "farm game" | Fields of Green
Main Post: Fields of Green: More than just a "farm game" | Fields of Green
Why was the original Pokemon games so popular? (Red/Blue/Green)
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I love Pokemon and have loved it since I was 6 years old. I grew up with the series and it's become a staple part of my life. I'd even argue that it's now a part of every millennial's life in the Western World, whether they played the games or not.
So what I'm asking is why did the original Pokemon games become so popular? Furthermore, why did they beat out their competitors and similar games? Final Fantasy for the NES was a game that played very similar to Pokemon in that it was a turn based RPG, which is why so many of those series' fans overlap. Final Fantasy was released for NES in 1987 (1990 in North America), and Pokemon was released in 1996 (1998 in North America). Surely there were other games developed in that time gap that didn't catch on as well as those two series.
Why did Pokemon beat out its competitors or predecessors? What made it different? Was it just vastly "better" than the other turn based RPG's at the time? Please note that I'm not asking about why it's more popular than Digimon because Digimon was released in 1999, making it appear as a copycat.
This might be a question for older gamers who grew up in the golden age of video games.
Also a disclaimer: I'm not a hardcore gamer by any means but I'd like to learn about the history about video games.
Edit: Wow! A lot of great responses! Y'all are pretty cool!
Top Comment: In terms of gameplay, I feel like Pokemon probably had more pull with the younger crowd because there's something REALLY inherently attractive about collecting a bunch of cute, specific monsters, some super strong, some super rare, and showing them off. It gives lots of space for young identity, you know? When I was, like, twelve (during the time when Pokemon was being banned in every school ever) I was SO PROUD of my dragonite-snorlax-alakazam combo. That was part of me. It's a really simple premise, easy enough for a kid barely big enough to hold a gameboy to get through, nuanced enough for me to watch Worlds with my boyfriend every year, allows for TONS of play styles and is built around the premise of a ten year old having adventures with pets that love you. I was into it, you know? The anime definitely helped. In retrospect, Pokemon might have been the best marketed game series of all time.
Why do all games have a green tint? : gaming
Main Post: Why do all games have a green tint? : gaming
How to get rid of green box when selecting games?
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I think it looks werid and was wondering if there's anyway to change it
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If you're talking about what I think you're talking about, you can change the color of the selection in the options menu > Visuals > Theme > Colors
Green Man Gaming!
Main Post: Green Man Gaming!
Green Hell is pure quality, and some of its aspects reach far beyond the usual survival chops
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Survival games are an obvious niche. But even considering that, I’m still slightly puzzled by the lack of detailed opinions I see around for this game. In the age of comprehensive game essays and hours-long video critiques, there’s nothing of the sort that I could find centred around it. In my opinion, it deserves a lot more discussion and leaning into than the occasional 5-minute reviews it seems to have gotten.
Because Green Hell is, simply put, the most impactful survival game I've played so far, in mechanical depth, content, and more surprisingly, narrative hook.
If you're anything like me though, it will leave you pulling your hair for the first few hours. The premiss is quite basic: you wake up in the middle of the Amazon tasked with a) surviving, and b) untangling the threads that explain your current predicament. However, on Normal difficulty, the learning curve feels insane. The survival aspect of this game is painfully realistic, or at least as painfully realistic as a game can get, something that becomes even more brutal if you enable permadeath. Which alongside the relentless hand-holding refusal, means you’re in for quite a treat. You will die. You will often die in the most brutal of ways - mauled, infected, poisoned, lacerated, starved - and sometimes, not fully understand why. This is frustrating in the beginning, but the more you die, the more you start understanding the mechanics you're meant to engage with, so at the same time, a sense of learning begins to kick in.
This isn't to say you would do well to never seek external help - I initially had to use a guide just to understand some of Green Hell's basic elements. But by punishment, you do become better. And eventually, something in your experience changes, and the survival aspect of the experience clicks. You begin to understand what things do, how to craft and utilise tools, how to use different substances, where to find sustenance, the ways in which you can use the environment to your advantage, how to come back from a problematic physical and mental state. Your smartwatch, the ever-present companion that helps you understand what you need and when you need it, becomes your best friend in the most dire of straits. Your only friend. And incredibly, you begin to go through all of this even within the starting area, without having to venture into its vast open world. There is a lot to learn, some to master, and a few growing pains to be had. But even when it feels like it's trolling you, Green Hell never gives you more than you can chew. Not really.
At the time this all began to happen to me, I was already fully hooked, and even when I wasn't playing the game, I couldn't stop thinking about it. The sense of immersion you get while playing it, more than well executed, is visceral. Your smallest successes, when they eventually happen, are initially perceived as Mount Rushmore-level achievements. The feeling of having to effectively navigate using nothing but a vague map and compass is incredible, mainly because the entire game is set up around that premiss. This is a pet peeve of mine when it comes to the immersive feel in games, since more often than not, the ones that come with mini-maps or radars lack the environmental cues and landmarks you’d need to get by without them, so turning them off simply isn't a valid option. Even within the survival genre, navigation sometimes seems haphazardly implemented. But in Green Hell, for all intents and purposes, you are this guy stranded deep in the Amazon jungle, with all its remarkable beauty and danger that are out to amaze and kill you in equal measure. And even though it's initially difficult to get your bearings, you can navigate your way through all of it using the simplest of tools because that's a very intentional core part of the game's ethos.
This scale of immersion and survival depth would have already been enough to keep me engaged for hours, but Green Hell takes it much further than that. And one of the ways through which is does it is content. There is so much to do, so much to discover, so many different avenues to explore and modes to experiment with, and so much stuff that keeps getting added to this day, that I hardly think anyone would get bored even if they tried. I honestly feel they nailed the size of the world and how they scattered points of interest throughout. You can be as cosy or as uncomfortable as you want with how you choose to interact with the environment and the options you are given. I feel as though I haven't even scratched the surface of everything there is to see and do, and as deadly as it is, there is also a strangely alluring, almost comforting vibe to this world that kept pulling me back into it.
All this praise aside though, there is something else Green Hell does remarkably well that makes me think it could be a recommendation even for people who don’t like survival games. To me, the most surprisingly competent thing about this game is its story. I finished it a few days ago, yet I'm still thinking about it. The mysterious layer it uses to hook you and make you invested is so well sparsely fed to the player, that I can’t think of one single moment where I didn’t want to keep finding out what the hell was happening. Even when I was struggling to stay alive. Plus there’s this layer of intangible, almost supernatural elements to the narrative that not only keeps you on your toes, but also makes you wonder about exactly how straightforward your character’s own experience is. Without getting into spoiler territory, the journey makes very effective use of some millennia-old Amazonian practices in the form of eye-opening plant medicine (with the visual and audio spectacle that comes with it), and this serves as a very unusual driving force behind the narrative beats. So much so that I don’t remember any other game using something like this to this degree. Admittedly, everything about this game will hit closer to home if you have first-hand experience with either the substances or the setting it explores, but I feel even someone completely detached from it will appreciate its singular approach. Then there’s the ending, or rather the endings, which don’t disappoint in the slightest, even though one of them stands head and shoulders above the rest in terms of impact. Green Hell came out almost four years ago, yet ironically, the story it tells is likely more relevant today than it was on release.
There is a bunch of stuff Green Hell could've done, and since they keep updating the game, can still do better. I would strongly appreciate a considerably longer day/night cycle (similar to State of Decay 2's 90mins, basically double what GH currently has). I would also like to see more customisation options, such as predator and tribesman spawn rates. Console controls are far from intuitive, and it takes quite a while to get comfortable with them. Some of the physics can be a bit wonky, and pop-in can sometimes look atrocious. Finally, story-wise, the main character could certain be more charismatic. Not all of this could be fixed coming from the game's current state, but addressing the things that could would already make a significant difference towards enjoyment. The funny thing is though, while some of these issues are annoyingly in your face on a regular basis, they still aren’t enough for me to see this game as anything short of wonderful.
You know those moments when you think back to something you’ve experienced in your past and immediately get washed away by an emotion associated with that time, such as nostalgia, comfort or fond memories? This was me with Green Hell, mere days after I had stopped playing it. It made me feel a certain way, emotionally heavy, but a good heavy. The kind of heavy that sticks and makes you realise the game you’ve just played meant more to you than you could've possibly anticipated. It rarely happens, you don't quite know why it happens, but nevertheless, it's there. I wish more people would talk about this game. I wish more people would praise it. If you haven’t yet and feel like trying it out, don't get disheartened by its perceived initial difficulty. And even if you’re not into survival games I'd say put it on easy and give it a go, since there may likely be something in it for you, story-wise. For all its frustrations, there is a very impressive blueprint on display here in the way it blends gameplay, mechanical depth, environment, choice-consequence gravity, atmosphere and compelling narrative, that I’ve never seen executed in the survival genre in quite the same way. Which is all the more impressive for a dev’s first title. 9/10
Top Comment: We had nearly opposite experiences. I remember thinking it was very sparse. I quickly ended up with my little house, a reliable source of food, and nothing to do. I remember walking through a pleasant field of wildflowers, taking in the scenery because I had no worries in world, and wondering why my character was cursing and swearing like he was struggling, lol. Ultimately I decided to find the river, follow it downstream as far as the game would let me, and headcanon that I followed that river down to the coast and civilization.
Favorite Blunt/Game Green Palma Where Are You?
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Can anyone point me in the direction of full size, Game Green Palmas. It seems like these are extinct in a land full of cigarillos. Local smoke shop says their distributor stopped carrying them. Has anyone seen these superior blunts in Western Maine or the state in general? What’s your favorite blunt?
1-Game Green Palma 2-Backwoods Black Russian 3-Honey Dutch
Top Comment: You're talking about the ones that we used to take the leaf off of and wrap it back around after rolling up? Those were good days lol
Blue Vs Green Game Blunts
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Me and my GF were curious what the difference is and I cant seem to find the answer anywhere, just generic descriptions like smooth and mellow.
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The blue ones to mean taste like coffee almost and the greens remind me of a white owl green sweet
Love for Game Greens?
Main Post: Love for Game Greens?
Top Comment: Good slow burn and it has a Java taste in my opinion